![]() ![]() “With my games, I try to build that skill in everyone.” “I view games as an extension of my art, which is about taking a step back and reassessing the strange world around us,” he explains. We ask if utilizing traditional games as a base is in part also to widen his audience. In short, it’s about “seeing something in the world I wish had a slightly different shape, and changing its shape so I discover something new”. And his word games draw on tradition but “physically explore the strange space of language”. For Pocket Run Pool, he desired a game absent of AI, because computer opponents are either too perfect or go too easy on you. ![]() For example, with solitaire games, he wanted something that would fit on a phone rather than sprawling across a table. Often, he says the root of this twist comes from something that feels ‘wrong’ in some way. To make a really great new solitaire or pool game, I have to build something true to the ambitions of the genre, and that respects them, but also twists them into something new”. You’re dealing with specific materials, the kinds of games they can represent, but also the history of those games, the culture of players, and expectations of play styles. Traditional games are something Zach finds especially interesting: “Their constraints are weird. And although we often associate inspiration with brilliant new ideas, it’s often about “negative space – defining rules and constraints that lead to a brilliant new idea”. Zach told us that when you make creative work for someone else, they’ll provide a list of goals and constraints, but when making your own art, you must “build that box yourself”. ![]() But also if you’re a veteran of chess, solitaire, or word games, Zach’s new spins provide refreshing, intriguing experiences. His output has the kind of immediacy and familiarity that ensures even people who don’t consider themselves gamers will find plenty to enjoy. For example, Tetris asks what would happen in a game of tetrominoes if the box you placed the pieces into was never-ending.Īrtist and games creator Zach Gage has spent his recent years fashioning games along these lines. Videogames often head into uncharted territory, but many classics draw on traditional fare – and add a simple twist. Some of the best iOS games look familiar, but have clever new ideas to keep them fresh ![]()
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